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 Stun Faq DoA3 par Virtua Pai

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BigDarsh
Biquette The Poularde Ultra Low Tiers
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Nombre de messages : 317
Date d'inscription : 23/09/2005

Stun Faq DoA3 par Virtua Pai Empty
MessageSujet: Stun Faq DoA3 par Virtua Pai   Stun Faq DoA3 par Virtua Pai EmptyLun 17 Juil à 21:17

===============================================================
~+~+~+~+~+ DEAD OR ALIVE 3: ENVIRONMENTAL (STUN) FAQ +~+~+~+~+~
===============================================================

by Christopher Keith ("virtuaPAI")
dead_or_alive3x@yahoo.com

Environmental stun faq complet présent sur cette page:
http://www.gamefaqs.com/console/xbox/game/475251.html
===========================================
~+~+~+~+~+ TABLE OF CONTENTS +~+~+~+~+~+~+~
===========================================
-1) Extra damage points (MODIFIERS)
-3) Wall Types and description
-4) Stun Descriptions

1) EXTRA DAMAGE POINTS (MODIFIERS):

Walls=10
Danger zones =14
Multi tiered environments & cliffs= 40

3)WALL TYPES AND DESCRIPTION


-Walls:

Any of the various permanent upright constructions used as a barrier or obstruction,
Which are obove the characters heads.

-10 points damage modifier when your opponent hit the wall directly.
-5 points damage modifier when opponent hits the wall at an angle.
-Wall stuns:
crumple stun, and backwards crumple stun are possible.
Wall slump stun(from the sitting position and on the knee position) is possible.
-Wall techrolls are possible


-Half walls:

Any of the various permanent upright constructions used as a barrier or obstruction,
which are below, slightly above or at the waist level of the characters.


-10 points damage modifier when your opponent hit the wall directly.
-5 points damage modifier when opponent hits the wall at an angle.
-Wall stuns:
crumple stun, and backwards crumple stun are possible.
Halfwall stun(head crumple stun) is possible
-no Techroll ability


-Electrical fences(and or danger zones):

Any of the various permanent upright constructions used as a barrier or obstruction,
Which are obove the characters heads, and generate explosives/electricity on impact.

-20pts damage modifier when the opponent hits the wall directly.
-15pts damage modifier when the opponent hits the wall on an angle.
-Wall stuns:
crumple stun, and backwards crumple stun are possible.
Wall slump stun(from the sitting position and on the knee position) is possible.
-Wall techrolls are possible

-Stage breaks(multi-tiered environments):

Any of the various upright constructions used as a barrier or obstruction, Which are
above the characters heads, or below, slightly above or at the waist level of the
characters. These walls are breakable, And allow players to knock there opponent through
the wall for a damage modifier.


-40pts damage modifier when opponent is broken through
-5pts damage modifier when opponent is hit on an angle(when not broken)
-No tech roll ability
-No wall stuns

Pt.3

Most stuns occur during a critical hit. Poke stuns, wall stuns and limbo stuns are all
inescapable, all other stuns are escapable.


4)STUN DESCRIPTIONS



-STUNS-

-POKE STUN:
when ever a character is hit, he/she will snap back to reflect being hit. This is a stun
because no attacks can be executed at this time.

-FACE STUN:
the opponents recoils a bit and hold his/her face, still standing relatively straight.

-Extra:
None

-LIFT STUN:
The opponent goes limp and "shrugs" upward.

-Extra:
-Counter hit- lift stun attacks becomes a launching attacks .
-slippery surface- lift stun attacks become slip stun attacks.

-CRYING STUN:
The opponent leans forward, usually to the side, and holds his/her face like a weaping
baby.

-Extra:
-slippery surface- crying stun attacks become slip stun attacks

-STAGGER # 1:
The opponent takes a little stumble in the direction you hit them and his/her upper torso
flails back.

-Extra:
-Counter Hit- Stagger # 1 attacks become a fall down side stun.
-slippery surface- Stagger # 1 attacks become a Fall down side stun.

-STAGGER # 2:
The opponent takes a medium stumble in the direction you hit them and his/her upper torso
flails back.

-Extra:
-Counter Hit- Stagger #2 attacks Become a stagger #3
-Slippery surface- stagger #2 attacks Become a slip stun

-STAGGER # 3:
The opponent takes a big step back and shakes his/her head in confusement

-Extra:
-slippery surfaces, Stagger # 3 becomes a sit down stun.

-STAGGER #4
The opponent takes a stumble backwards.

-Extra:
-slippery surfaces, stagger 4 becomes a Fall down side stun


-STAGGER #5
The opponent takes a jump back and staggers.

-Extra:
None

-LOW STAGGER # 1:
the opponent takes a little stumble backwards with the upper torso doubling over.

-Extra:
None

-LOW STAGGER # 2
The opponent staggers left or right with torso doubling over

-Extra:
None

-LIMBO STUN:
Opponent bends way over backwards, slowly falling.

-Extra:
None

- STOMACH CRUMPLE STUN:
Opponent bends way over forward, slowly falling.

-Extra:
None

-DIZZY STUN:
Opponent gets dizzy(opponent becomes disoriented, body quivers like a snake) and falls
face forward to the ground.

-Extra:
None

-HEAD CRUMPLE STUN:
The head crumple is similar to a stomach crumple, but your opponent head will snap back
than fall backwards on his or her back.

-FOOT CRUMPLE STUN:
A stun that cause your opponent to hold his/her leg and fall to his/her back or the stun
will cause your opponent to tip over and fall on his/her face.
This is one of the poke stuns on a counter hit or slippery surface.

-DOUBLE OVER STUN:
The opponent bends over, usually because of a jumping punch, knee or fist to the gut.

-Extra:
-Counter hit- Double Over Stun attacks become stagger attacks.
-slippery surfaces- Double over stun attacks become slip stun attacks.

-DOUBLE OVER SHOVE STUN(double over stagger):
a more power full double over stun, pushing the victim back in addition to doubling
over.(double over stagger is almost Indistinguishable. the only difference is in the
speed of which your character staggers back)

-CRYING DOUBLE OVER STUN:
The opponent doubles over while crying.

DEPENDING ON THE CHARACTER YOU USE:
-Extra # 1:
-counter hit- Crying Double over stun attacks become a sit down stun. (when on slippery
surfaces, it becomes a shoved sit down stun)
-slippery surfaces-Double over shove stun attacks become a sit down stun.

-Extra # 2:
-counter hit- crying Double over stun attacks become Double over stuns.
-slippery surfaces- Double over shove stun attacks become slip stuns.

-DOUBLE OVER LIFT STUNS(or lift double over stun):
The opponent is lifted off the ground and doubles over.

-Extra:
-counter hit- Double over lift attacks, become launching attacks.

-PIN DOWN DOUBLE OVER STUNS:
the opponent bends way over and is considered a crouching opponent.

DEPENDING ON THE CHARACTER YOU USE:

-Extra # 1:
-Counter hit- Pin down double over stun attacks become knock down attacks.

-Extra # 2:
-Counter hit- Pin down double over stun attacks become double over stuns attacks.

-SIT DOWN STUN # 1:
A stun that causes your opponent to sit down than rise again.

-Extra:
None

-SIT DOWN STUN # 2:
a stun that causes your opponent to sit down than lay down.

-Extra:
None

-SLIP STUN:
A stun that causes your opponent to stagger and slip back or foward.

-Extra:
None

-TRIP STUN-
A stun caused by a sweep or any other tripping method. Your opponent will fall in a
tripping motion.

-Extra:
-counter hit- Your opponent will be knocked down.

-FALL DOWN SIDE STUN:
A stun that will cause your opponent to tip over, and fall to his/her side.

-Extra:
None

-HALF WALL STUN:
This is a head crumple similar to a crumple, but your opponent will snap back than fall
face down head towards the opponent.

-Extra:
None

-WALL STUN:
This a crumple stun that occurs from being hit against the wall.

-Extra:
none

-WALL SLUMP STUN:
A stun that causes your opponent to fall against the wall and the floor or your opponent
will fall face forward to the wall, and pressing against the wall on his/her knees.

-Extra:
None

-WALL TECHS:
Wall techs are done by pressing either up or down.
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